Home to the Shadow Clans
The Sky City of the Upper Isles and home to the Council of Dusk. Its architecture is a seamless blend of carved stone, shimmering metal, and living wood suspended above the cloud layer.
The seat of the First Weaver.
A dense, shadow-touched forest that blankets the isles and stretches across the sky to bind the floating mountains together. Bioluminescent moss lights the way at night.
Home to the Duskfox and Gloam Owl.
An impossible staircase woven entirely from vines, thick branches, and braided shadow. It folds itself downward to welcome those traveling between the suspended peaks.
Maintained by the Shadewardens.
One of the twin villages facing the mainland coast. This settlement serves as a welcoming point for mainland diplomats and those seeking civil resonance consulting.
A quiet harbor in a sea of fog.
A philosophical institution devoted to Serisyn. Here, students are placed into one of Six Houses and taught the labor of becoming less false. They study death, ethics, memory, and obsession.
"Students attend until the falsehood fails."
The southern twin village. A quiet, contemplative community heavily populated by Echo Seekers, Nightweavers, and the Starglide Ravens that act as messengers across the sky.
The shadow knows its own.
The volcanic lower isles. Home to the Blackwake. Fifteen years ago, the two sides made a Blood Oath on neutral ground: neither would hunt the other, reveal secrets, or acknowledge each other.
The Oath holds. We do not tread here.
The Maw is the landing port for Shadow Ships, Twisted Shadow Spires dot the land as Watch Towers